Sunday, May 10, 2015

Good cards and bad Magic

In 1998, I was living in Rolla, MO, home of the University of Missouri: Rolla.  At the time, UMR was host to the dwindling remains of a historic Magic community.  The first world champion of Magic, Zak Dolan, was an alumnus.  Many of the world's best players once resided or played regularly in TJ Hall.   Unfortunately, I arrived about 3 years too late to ever get to meet that group.  Fortunately, Zak and his peers left a legacy in Rolla that continued for quite some time.  One of my coworkers, Sean, learned the game from grandmaster Zak.  

Once he found out I played magic, he offered to teach me how to play.  I laughed and told him to have a deck with him on our next shift.

"Whatcha playing?" I asked as I walked into work.
"The Deck, " he replied, shuffling up a deck that had sleeves.  (Why does he have sleeves on his deck?)
"No, what's the name of the deck?" I asked.
"The.  Deck."
That time I heard the capitalization inherent in the title.  I laughed nervously.
"Well, I'm running white green beat down.  Prepare your butt for a spanking," I taunted.
We set up.  I won the roll to go first.  (Why is he using dice?  We just cut and high mana goes first!)
My opening hand consisted of  2 Plains, a Llanowar Elf, a Fyndhorn Elder, my prized Crash of Rhinos, the Robin Hood like Land Tax, and Swords to Plowshares.  I didn't like the lack of a forest, but I knew my Tax would fix that problem.

I play:  Plains, Land Tax, "go". 
My skill in Magic before I met Sean.
"Wait... wait... I have a response."
I was dumbfounded.  (What's a response?)  (How can he do anything when he has no land in play?)
"Force of Will, pitching Counterspell.  I go to nineteen." Sean smirked mirthlessly as he said this.
I lost a few minutes later.  

Sean made good on his offer to teach me to how to play. He introduced me to Power.  (Capital "P".)  The 9 most powerful cards ever printed.  (Or so I thought at the time.)  Cards so game breaking that they're still referred to as the Power 9.

I was introduced to "card advantage", "investment cost", and "the stack".  Sean spent countless hours over many months' worth of shifts, drilling into my head the importance of card advantage, tempo, utility, and knowing "why", "how",  and "when"--not just "what" . 

It was like training with Bruce Lee.  I never stood a chance of winning a contest, but I learned alot during every conversation.


#1:  If you only put good cards in a deck, you'll only draw good cards.
This is so obvious a statement that it shouldn't need to be said.  It's axiomatic.  It requires no verbalization. 

Except it does.  It needs to be said.  Because I didn't come up with the idea.  Sean never said it either.   Nobody in Rolla ever uttered that idea in my presence.

Billy did.  2 years after I returned to Louisiana.  After we had argued the whys and "why nots" of playing Crimson Hellkite

Let's step back for a moment. Billy is one of the best men I have ever known.  (I was honored to serve as best man in his wedding.)  Billy is the kind of friend who always has your back.  Give me a million Billy's, and we would rule the world.

For all of his awesomeness,  Billy was not the same kind of player as the rest of our playgroup.  He was a Timmy in a room full of Spikes.  He was playing a different game than we were, even though the cards and mechanics looked very similar.  The next night as we sat down to play, he uttered these words, "You know, Eric, I got to thinking what you were saying while I was playing with my World Championship Deck.  If I only put good cards in my deck, I'm only gonna draw good cards.  That's why Cursed Scroll is better than Crimson Hellkite.  Because why would I ever get to 9 mana if all my cards are good? "
The whole room went quiet.  

I don't know what what anyone else was thinking, but I was in awe.  

Here was the quintessential piece of Magic wisdom, uttered by a player who had preferred Crimson Hellkite over Cursed Scroll.

Application:
Deckbuilding is the second most important practice for an aspiring player.  The available card pool in any environment dictates what constitutes "good". Identifying what is actually good takes an understanding of all the elements of that environment including the interactions, variations on a common premise, ramp, flexibility of mana bases, under or over costed abilities, and the metagame. 

Today's exercise is to pick up a random stack of about 300 cards.  Build 2 decks.  Or have a friend build a deck while you build one.  The 300 random cards are your environment.  Playtest a few matches, no sideboards, either alone or with your friend.  (It doesn't matter if there's 1, 2, or 4 of you.  Seeing the cards interact is key.)

Now, go and using the same pool of random cards, tune your decks.  Figure out what is underpowered in your environment.  Figure out what's winning you games.  Adjust accordingly.

Once you've played a few more matches, cut out all the cards in the 300 that you know have no place in any possible deck due to the low quality of the cards.  Replace those cards with an equal number of random cards. 

Feel free to post your results below.  I'm running this drill tonight and tomorrow with a coworker named Jason.  He started Magic 3 days ago.  He doesn't quite know how the stack operates, but he quickly learned that trading 2 for 1 is bad, but trading 1 for 2 is good.  (Although, he hasn't yet figured out why Crimson Hellkite isn't better than Cursed Scroll.)  I'll post our original decklists, results, and revisions as time allows.

Happy Shuffling!

6 comments:

  1. The card pool: 2 ea. 2015 M:tG Deckbuilder's Toolkit & 10 packs of Khans of Tarkir.

    Rares and other noteworthy cards:

    Red:
    Dictate of the Twin Gods
    Shivan Dragon x2
    Thunderbrute
    Satyr Nyx-Smith

    Black:
    Nightmare x 2
    Dead Drop x2
    Covenant of blood x2
    Saguimancy x2
    Sign in Blood x8
    Mind Rot x2
    Drown in Sorrow
    Read the Bones

    Blue:
    Treasure Cruise x 3
    Mahomotti Djinn x2

    White:
    End Hostilities
    Aegis Angel x2

    Green:
    Terra Stomper x2
    Skylasher
    Hardened Scales
    Meandering Towershell (the only foil rare is of course worthless)

    Gold or Split:
    Warden of the Eye
    Jeskai Ascendancy
    Prophet of Kruphix
    Far//Away
    Wear//Tear
    Nyx Weaver
    Drown in Filth
    Putrefy
    Mardu Ascendancy x2
    Abzan Guide
    Crackling Doom
    Sultai Charm
    Buther of the Horde

    Artifact:
    Haunted Plate Mail
    Heroes' Podium

    Land:
    Bloodstained Mire

    Quick synoposis:

    Jason had about a six hour head start to read the cards and build his deck. He opted to build B/W Lifegain. Unfortunately, he misheard the instructions when I gave him the cards and so he built a singleton deck. Why he chose not to build Mardu with all of the options in front of him, I don't understand, as splashing Red would have opened up a serious package. Alternatively, why not abuse Treasure Cruise?

    I wanted to build Mardu, but as Jason had taken B/W, I didn't want the decks to be too similar. Instead, I built Jeskai aggro just to teach Jason the mistake of not taking all three Treasure cruise. I initally struggled to blend Heroic, Prowess, and Outlast themes into the deck, but ultimately cut almost all of those in favor of creatures with a ratio of power to CMC 1 or better. To get to 60, I cut everything with a CMC greater than six.

    Game 1:
    I started the game with Plains, Wind-Scarred Crag, Stubborn Denial, Raise the Alarm, Bronze Sable, and Lightning Strike. Jason mulliganed to 5. I never saw a 3rd land. I won on turn 6 by swinging in with Bronze Sable, 3 Soldier Tokens, and Oreskos Swiftclaw. Jason's never really got off the ground from his 5 card mull.

    Game 2:
    The next game was an almost complete reversal of game one. Every single land drop before turn 8 was a ETB-tapped land, wether from Evolving Wilds, or the Khans tapped life-gain dual colored lands (I don't know the nickname of those, apparently). Using tempo and control cards such as Peel from Reality, Deputy of Acquittals, Banishing Light, Warden of the Eye and a well timed Stubborn Denial, I was able resist Jason's onslaught of Mardu Skullhunter, (turn 4) Juggernaut, Aegis Angel, and Eagle of the Watch. The set up for the win happened when I drew End Hostilities, and swung away hoping to get one or two creatures through before wrathing the board clear. Jason chose not to block. He took 7, dropping him to 13. Seeing as how he didn't have lethal on board and I still had Voyage's End in my hand, I opted not to wrath. Instead I dropped Akroan Phalanx, passing the turn. He played a land (leaving him no cards in hand) and then swung away putting me at 3. On my turn I drew a land, played it, and attacked. Depending on how he blocked, I might or might not have lethal damage. He chose not to risk his vigilance creatures by blocking my chumps. I activated Akroan Phalanx twice, dropping him to 0.

    Game 3:

    We each managed to draw into our control elements, but Jason also drew into Aegis Angel, targeting Rotting Mastodon, and Fleetfeather Sandals also on that mastodon. On turn 4 I drew Dictate of the Twin Gods, and began playing to set it up. By turn 8, I was at 6 life staring down 7 damage I couldn't block. He passed the turn after hitting me for 5 with the Aegis Angel. EOT, I flashed in Dictate of the Twin Gods and followed it up with Raise the Alarm. On my draw, I see Treasure Cruise, which draws me into Peel from Reality, Lightning Strike, and a land. The total damage I dealt him that turn was 14. He was at 13.

    I'll post the decklists next.

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  2. Jason's Deck w/ grade against the other possible cards:

    Lands (24):
    Evolving Wilds x2 (B-) For not running 4 or 1, remember he thought it was a singleton format)
    Tomb of the Spirit Dragon (D) Only 2 possible creatures could make gain him life
    Scoured Barrens x2 (B-) Again, either 1 or 4, either singleton or "four of".
    Nomad Outpost (A) Dual colored and also good "hate draft" choice.
    Plains x 9 (A) Good count.
    Swamp x9 (A) Good count)

    Spells:
    Ray of Dissolution (A)
    Haunted Plate mail (A)
    Lagonna-Band Trailblazer (C-) No real synergy with his deck and useless on its own.
    Meditation Puzzle (D+) Synergy, but a waste of a card slot
    Necrobite (C-) Potential card advantage, but there are better options.
    Crippling Blight (B)
    Pharika's Cure (A)
    Mind Rot (A)
    Fleetfeather Sandals (B)
    Revoke Existence (A)

    Creatures:
    Juggernaut (A+)
    Bloodsoaked Champion (A+)
    Wall of Limbs (D) Synergy keeps it from being an F
    Mardu Hateblade (B)
    Accursed Spirit (C)
    Archetype of Courage (A)
    Sungrace Pegasus (C)
    Nyx-Fleece Ram (D) Synergy keeps it from being an F
    Krumar Bond-Kin (B)
    Mardu Skullhunter (A)
    Walking Corpse (A)
    Mogi's Marauder (B+)
    Heliod's Pilgrim (C-) He's only running one aura to find. Both games he drew the pilgrim, he already had the aura in hand.
    Serra Angel (A)
    Dazzling Ramparts (D)
    Ajani's Pridemate (A+)
    Eagle of the Watch (B)
    Watcher of the Roost (B)
    Kheru Dreadmaw (F) It's a wall with a green activated ability in a deck with no green sources.
    Sidisi's Pet (D) A 1/4 for 4 mana? No thanks.
    Ruthless Ripper (A)
    Child of Night (A)
    Skyspear Cavalry (B-) It could have been really good, but he had nothing to pump this double-striker.
    Jeskai Student (B)
    Aegis Angel (A)
    Rotting Mastodon (C-) It's a 2/8 for 5. Not my cup of tea.

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  3. My deck with grade against other possible cards:

    Lands (20):
    Evolving Wilds x4 (A+) Mana fixer? I'll take four.
    Tranquil Cove x2 (A) All available in the pool are in the deck.
    Wind-Scarred Crag (A) Ditto.
    Swiftwater Cliffs (A) Ditto.
    Mystic Monastery (A) Ditto.
    Mountain x3
    Island x3
    Plains x3

    Spells (18):
    End Hostilities (A+) Wrath that destroys equipment is nice.
    Voyage's End (A) Tempo and virtual card advantage? That's a winning combination.
    Winterflame: (A) Ditto.
    Desperate Stand (B) Solid card. Never drew it. Possibly great. Possibly useless in hand.
    Dictate of the Twin Gods (A) Won me a game. Requires insight to use properly.
    Peel from Reality (A) Tempo and utility? Solid.
    Stubborn Denial (B) Helped me win a game. Why am I not running all of the available?
    Jeskai Banner (A+) Mana fixer. Accelerant. Cycles itself. Fills the yard to delve Treasure cruise.
    Jeskai Ascendancy (A) Never drew it. But this is the second most powerful card in the pool after TC.
    Banishing Light x2 (A) Vindicate into exile? Awesome, even if it is reversible.
    Treasure Cruise x3 (A+) The best card available. Play blue in any format this card is legal.
    Lightning Strike x4 (A+) It's a GMO version of Lightning Bolt and Incinerate. Beats the pants off Shock.


    Creatures (23):
    Deputy of Acquittals (B+) I don't like the all colored requirement, but it was never an issue.
    Warden of the Eye (B) Anarchist + Archivist with a bigger body? Solid.
    Battlewise Hoplite (B) Amazing card. I give myself a B for not finding a way to utilize it more effectively.
    Akroan Phalanx (B+) Won me a game.
    Akroan Hoplite x2 (B) Never drew either copy.
    Omenspeaker x2 (B+) Ideal for the match up that I actually faced.
    Kinsbaile Skirmisher x2 (A) Terrific card compared to the pool.
    Oreskos Swiftclaw x2 (A-) The card is awesome. I grade myself an A- for not running the 3rd one I found while setting up Build 2.
    Raise the Alarm x3 (A+) Love it!
    Bronze Sable x4 (A) This card was the glue that held the deck together. It's lack of color requirements matched with its bear status made the curve smooth out while presenting immediate threat for my opponent to face.
    Opaline Unicorn (F-) This is the only card in the deck that I don't understand how I could have been so wrong. I figured it would be a Jeskai Charm I could use to block. Instead, it never mattered, cluttering my hand both early and late game. There was always either something better to play, or it didn't meaningfully affect board state.


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  4. Lets not fail to mention that this was this guy jason's first time building a deck and was not assisted on top of that. I personally watched him myself and i think he did an impessive job

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  5. Even more importantly let's not fail to mention that you won your first game last night!!! Congrats, dude. It took me more than a year to beat Sean. You did it in 5 days.

    Recap:

    Jason tuned up his deck before reading the card grades above. He seemed to focus more on the synergy and tempo aspects of BW, making life gain not a superfluous ability by honing in on creatures that benefited from it.

    I changed up my deck drastically (in keeping up with the ideas in the post I'm writing for today). I removed Omenspeaker, Raise the Alarm, Bronze Sable, Opaline Unicorn, Warden of the Eye, Voyage's End, and Winterflame. I added a bunch of Heroic creatures and some pump spells.

    I don't have the cards in front of me, so I can't give a full recap but the game was notable for several things: Jason's deck was much faster. He had emptied his hand by turn 5, with a field of first strikers, flyers, or utility guys. My deck durdled. Alot. I dropped Jeskai Ascendency on turn 7, but it seldom mattered. I cast all three Treasure Cruise's, and it hardly mattered. I scryed at least 6 times, and it didn't matter. I had 23 cards left in my library at the end of the game. I saw 1 Lightning Strike out of 4 in 47 cards. I saw zero of any of the following: Banishing Light (3), Mahamoti Djinn (2), End Hostilities, or Aegis Angel.

    Jason kept the pressure up really well, never letting me stabilize. He only made 2 mistakes. One was how he chose to block when I swung away, allowing me to triple activate Jeskai Ascendency, killing half his field. The other is when he failed to attack when he had lethal on the board, and I was all tapped out.

    Good game, Jason. Well played.

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  6. B/W Warriors in Khans of Tarkir block is a strategy that the Future Future League (Wizards internal playtest group) pushed strongly. It's meant to be an FNM level strategy for new players that comes together really well.

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